Dante's Lab.
A blog about development, IT security, Linux, Unity and geeky things.
26 April 2026
Analysis of the book “Unity 6 Editor Tools Essentials – Vol. 1” by Harrison Ferrone
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The publisher Jettelly is very young, but it is releasing some very interesting titles. They started with books about shading in Unity and G...
22 April 2026
Collision avoidance with other agents in Godot
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In another article I explained how to use Godot’s NavigationAgent2D node to obtain a path to reach any destination across a level. In that ...
26 February 2026
My Impressions of Zenva Courses
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As many of you know, on my X profile I usually share packs of assets, courses, and books that I find online at good prices. Some time ago, a...
Analysis of the book Game AI Pro 360 – Guide to Architecture
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There are many books about artificial intelligence (AI), but not so many focused on its use in video game development. Among those, there ar...
11 February 2026
Creating Packages for Unity
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Reusability is key in software development. Unity is no exception. After you’ve spent some time developing games, sooner or later you’ll com...
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